1998: Tolarian Academy from Urza's Saga The year 1998 was one of the most broken times in Magic 's history, an era known as Combo Winter where games were regularly ending on Turn 1
I love the flexibility of both removal and countermagic for just two mana
Gyrus used the Marath, Will of the Wild mechanic to convert all mana spent (even commander tax!) into +1/+1 counters, then use its power to temporarily reanimate a creature
Legendary Creature - Ooze Creature (CTRL to add secondary) Enchantment Bard Class (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter with an additional +1/+1 counter on them
(This is a current deficiency in my deck that will soon be rectified.) Theres also plenty of card draw here, with Temmets ability allow you to draw cards and discard cards whenever you attack
The Metagame The Standard metagame usually breaks down into three main categories that function as a rock-paper-scissors-style ecosystem: Aggro, fast aggressive decks that look to play efficient threats and close the game out quickly