not our game plan 1 Call for Unity - Over costed and too slow 1 Cultivate - Over costed 1 Dusk // Dawn - We don't want to clear the board 1 Essence Warden - Gaining 1 life isn't enough 1 Fell the Mighty - We don't want to clear the board 1 Fumigate - We don't want to clear the board 1 Harmonize - Triggered card draw instead 1 Mentor of the Meek - Too expensive, can't afford, easier to pay the life we are gaining 1 Dawn of Hope - Too expensive, can't afford, easier to pay the life we are gaining 1 Woodfall Primus - Cute but too expensive 1 Orchard Strider - Cute but too expensive 1 Great Oak Guardian - Cute but too expensive 1 Chromatic Lantern - Over expensive "mana fixing" rock 1 Access Tunnel - Too expensive way to make unblockable 1 Necroblossom Snarl - Conditionally tapped 1 Sandsteppe Citadel - Conditionally tapped 1 Rogue's Passage - Too expensive way to make unblockable 1 Scoured Barrens - Conditionally tapped 1 Shineshadow Snarl - Conditionally tapped 1 Sunpetal Grove - Conditionally tapped 1 Trading Post - Too much mana 1 Well of Lost Dreams - Too much mana, cheaper to pay life to draw 1 Crypt Incursion - The odds you'll have this and mana at the moment you need it

Then, if you have 10 or more cards in your trash, add up to 1 black Character card with a cost of 3 or less from your trash to your hand
Reid Duke had three copies across his 75 from Worlds, and it's a perfect fit in his Domain Ramp deck thats designed to play big spells
Mewtwo V PR-SW SWSH229 currently starts at $ 0.51
Players then build 40-card decks from the cards they selected, and play begins until the player either wins seven games or loses three
But its also incredibly easy to build around