Anytime it takes damage means youll trigger its enrage ability, dealing damage to a random opponent unless they sacrifice a nontoken creature, making it a powerful effect
Free, pinpoint interaction works well in many scenarios, plus it puts a creature in the yard for nothing
I'd also run 2-color lands that don't enter tapped, so I'm definitely expecting some slow starts to my games
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Sword of Hearth and Home is particularly nice since you can target Astor with its trigger to exile it and bring it back, getting its enters-the-battlefield trigger again
Green has hexproof as an alternative to evasion on large creatures, while white has it as a way to thematically protect creatures and the player themselves